![]() ![]() So how we prepare for the first few levels/camps in the early game is VITAL. We need all 3 of our basic abilities to make plays on the map. WE NEED LEVEL 3 BEFORE WE CAN DO ANYTHING! Now, one of these weaknesses and covering for it is crucial to us actually being able to play the game. Well the first step to playing Zed jungle at a Challenger level is to understand your strengths and weaknesses (listed above). So what do we want to achieve when playing Zed jungle? What should we be focusing on? If you have a Kayle top, Kassadin mid, and a Twitch and Soraka bot lane.you might as well dodge. This means that you really want strong lanes so you can actually breathe and scale. Your early game also is not the strongest (you can sometimes be stronger than the enemy jungler, but generally speaking you are weak). So it will take time and lots of hours in the practice tool to master Zed (I will help you accelerate this process later). ![]() With so much mechanical es a lot to learn. ![]() I also love the fact you can kill pretty much any champion in the late game with Red Smite and armor pen in your build. You have a bunch of outplay potential because of all your mobility, and the fact you can bait and dodge a lot of abilities. Zed is easily one of the most fun and rewarding champions in the game (for me anyway). Let's start by discussing why you should play Zed jungle. I hope you enjoy the guide and if you do take something away from it, upvoting it would be much appreciated! There will be Zed players out there in Gold and Platinum with easily enough mechanics to climb, but they don't know how to play the jungle role at a high level. I've made this guide to not only teach you how to Zed, but to also teach you how to jungle (which is far more important). I've coached Rank 1 EUW and helped Kaos (EUW Challenger Talon Jungle) reclaim his throne earlier this season, multiple players from Master/Grandmaster to 1000LP Challenger, hundreds to division and tier climbs.so if you are interested in getting 1500LP coaching check out my patreon: CLICK HERE! OR you can add me on discord to talk about coaching and ask any questions: eagz33#8635 I also coach part-time while making videos for GameLeap's YouTube LoL channel. Reactivating Death Mark will cause Zed to switch positions with this shadow.Hey guys, welcome to my Challenger Zed Jungle Guide! For those of you who don't know me, I'm Eagz and I'm a Challenger Jungler from the infamous Oceanic region (I was born in EUW so I inherently have more skill than every OCE player). This shadow lasts 6 seconds and mimics Zed's abilities. Upon arrival, he marks the target for death and spawns a living shadow at his starting position. **Your R/Ult** Death mark: Active: Zed becomes untargetable and dashes to target enemy champion. A good slow if you need to slow down the enemy and a fantastic wave clearer combined with your Living Shadow. Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage. Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds. **Your E** Shadow slash: Zed and his shadow slash, dealing 60/90/120/150/180 (+80% bonus AD) physical damage to nearby enemies. This is what makes Zed, Zed living shadow can be a gap, a escape and when combined with other skills do TONS of damage. Energy can only be restored once per mimicked ability. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Reactivating Living Shadow will cause Zed to switch positions with this shadow. **Your W** Living shadow: Passive: Grants 5/10/15/20/25% additional bonus Attack Damage.Īctive: Zed's shadow dashes forward, remaining in place for 4 seconds. This can poke early on and take down minion waves well. Additional shurikens that hit the same enemy deal 50% less damage than the previous shuriken. **Your Q** Razor Shuriken: Zed and his shadows throw their shurikens, each dealing 75/115/155/195/235 (+100% bonus AD) physical damage to the first enemy they pass through, and 45/69/93/117/141 (+60% bonus Attack Damage) physical damage to each additional enemy. ![]()
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